Overgrowth at Monderstreet House
Title Screen

Title Screen

Board Design

Board Design

Foyer Mockup

Foyer Mockup

Scene view

Scene view

Interaction

Interaction

Interaction Still

Interaction Still

Accusation

Accusation

Inciting incident

Inciting incident

In a little truck stop town in the desert, in an oddly placed gothic mansion, Monderstreet House, the Houndsmouth residence, there are some strange goings on.... going on. Alix, a failing lawyer, decides to steal from the safe in the study. Suddenly, a BANG! Alix has a murder pinned on them. In order to save themselves, and the town, they must join their old partner, Amelia, the town's detective. Together, they will confront a conspiracy that threatens everyone in their sleepy truck stop town.

Play free here (~20 min): https://steamedbunnies.itch.io/overgrowth-at-monderstreet-house

In this solo project, I challenged myself to create a map-based visual novel, with more player agency than a traditional vn. Inspired by Clue, I created a board game style visual novel that had strong, illustrated characters and perspective based, top-down backgrounds. I worked a lot with the Unity animation system to create dynamic, eye-catching movement, and kept with heavily saturated colors to create emphatic character and environment design. For the UI, I abandoned the busy, cluttered illustrations and stuck with clean, bright lines to make it readable and more futuristic.

Created using: Fungus, Unity, Photoshop, C#, and Illustrator